Retrode Virtual Boy adapter build #3
Posted 1 year ago

Behold, It is finished!
Since the last update, I finished securing the bits inside the case, and made a nice label for the front. I have tested it with the following games, a couple of them don’t show the proper names, but that is due to them being in Katakana characters, they all work fine apart from one, Red Alarm.
- Virtual Boy Wario Land - USA
- Galactic Pinball - USA
- Mario Clash - USA
- Teleroboxer - USA
- Mario’s Tennis - USA
- T&E Virtual Golf - JPN
- Panic Bomber - JPN
- V Tetris - JPN
- Red Alarm - JPN
I am not sure why, but it registers as a 512KByte file when it should be a 1024KByte file. The other 1024KByte game I have works fine, so am not sure why this one isn’t behaving.
I will try and post a video of the adapter working soon.
This is the final pin-out I used if you fancy making one yourself!
--------------------------------------- Sega Edge Signal VB Edge --------------------------------------- A1 gnd 1, 2 A2 +5v 54 A3 a8 15 A4 a11 22 A5 a7 17 A6 a12 24 A7 a6 19 A8 a13 26 A9 a5 21 A10 a14 28 A11 a4 23 A12 a15 30 A13 a3 25 A14 a16 32 A15 a2 27 A16 a17 34 A17 a1 29 A18 gnd 33 A19 d7 38 A20 d0 39 A21 d8 37 A22 d6 42 A23 d1 43 A24 d9 41 A25 d5 46 A26 d2 47 A27 d10 45 A28 d4 50 A29 d3 51 A30 d11 49 A31 +5v 36, 53 A32 gnd 59, 60 B1 N/A - B2 N/A - B3 N/A - B4 a9 18 B5 a10 20 B6 a18 13 B7 a19 11 B8 a20 16 B9 a21 - B10 a22 - B11 a23 - B12 N/A - B13 N/A - B14 N/A - B15 N/A - B16 /C_OE (Output Enable) 35 B17 /C_CE (Chip Enable) 31 B18 N/A - B19 N/A - B20 N/A - B21 N/A - B22 d15 40 B23 d14 44 B24 d13 48 B25 d12 52 B26 N/A - B27 N/A - B28 /LDSW (not used) - B29 /UDSW (not used) - B30 N/A - B31 N/A - B32 /CART_IN (not used) - ---------------------------------------


